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Lruce Bee
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Posted - 2011.05.11 00:27:00 -
[1]
Originally by: CCP Soundwave
Originally by: Feyleaf
Originally by: Balthamel Eval'Raman Still waiting for one good reason why this isn't being deployed in the winter package.
I'm not at all convinced anything would be different. I understand the wish for 0.0 improvements, but this change would still have as polarizing down the road as it is today. The fact is that a lot of people are concerned with their space being less secure, and having to travel a bit further. Those concerns will still exist this winter when we launch the improvements. Anyway, I'm going to bed. I'll try and get some more answers in tomorrow.
I CALL BULLS***. the problem is the 7 day notice and not the nerf as such. Im sure you knew this? still waiting for Feyleaf's question to be adressed!
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Lruce Bee
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Posted - 2011.05.11 00:34:00 -
[2]
Originally by: Jack Tronic
Originally by: Levarr Burton
As for 0.0 being "stale" and not having "enough PvP," I'm going to once again call bull****. The largest war in EVE's history is currently playing out between the DRF & associated groups and the NC/CF/BFFs. On top of that, billions of isk worth of ships are killed every week in nearly every inhabited nullsec region. Anyone who can't find PvP simply isn't trying.
The thing is, people are whining about no PvP because they can't find easy carebear/riskless ganks or 1v1s. They are trying to force their to be free kills and solo roaming when clearly people want to roam in gangs instead, people blob cause they want to fight and be done with it. But of course like religion, their view of PvP must be forced on everyone.
Eve is all about forcing you bs on others.. i just thing ccp should take a less active part in actual player driven bs.
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Lruce Bee
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Posted - 2011.05.11 00:37:00 -
[3]
1 cancelled account = 1 vote
most of us can live with only 2 accounts right?
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Lruce Bee
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Posted - 2011.05.11 00:40:00 -
[4]
Originally by: Dodgy Past There's a very solid vibe that people 'own space' but don't feel safe in it, otherwise they wouldn't be so upset by this change.
Simply put, if you can't police your space why do you think you deserve it?
Maybe you should start actively policing it, and not just putting up random gangs but put these gargantuan brains that dwarf the thuggish PvP'ers who could never design a jump bridge network to other uses.
This is massive world changes with 7 days notice.. created not by the players, eve is getting too random for long term projects imo.
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Lruce Bee
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Posted - 2011.05.11 00:46:00 -
[5]
Originally by: Miso Hawnee
Originally by: Vaju Katru
Originally by: Miso Hawnee Guys, Just accept that eve is dead. Welcome the new expansion: Eve Galaxies.
All that will be left on the server is butthurt SC blobs and bots. Let them have it, battlefield 3 comes out soon and should be superior to this cluster **** of a game in every way.
Cry more carebear. EvE more alive then ever, this change prove it.
The only thing alive and well is the RMT trade. Tell me, who is going to buy all those supercaps on ebay when there aren't any humans left in eve?
This^ and this wont ever result in more pvp.. it will result in alot more ganking of relatively defenceless targets and alot of wait time for careful ppl.. I kinda like the ganking oppotunity part .. but 7 days.. seriously.. some ccp decision makers have an agenda
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Lruce Bee
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Posted - 2011.05.11 00:50:00 -
[6]
Edited by: Lruce Bee on 11/05/2011 00:53:38
Originally by: Sieran When this is all over I'm sure CCP will pat themselves on the back for a job well done.
I can't stress how HORRIBLE the management of the game is. You're not managing it you're MEDDLING - KNOCK IT OFF! You are TOO INVOLVED in the player base. GET OUT. We pay for the game - you GET PAID. You're making changes like a n00b. Make them slow, but RIGHT.
YOUR thoughts on game direction. YOUR long-term goals for the game?
REALLY?!! I thought the whole goal here was so that people who PAY to play the game could set their OWN long term thoughts and goals. Now I don't know what the heck to do. What direction should I train? Where should I go? Nullsec? You gotta be KIDDING ME?! I know - let me go to 0.0 and do a ton of work with an alliance, set up sov, get things rolling and FOOMP! rug pulled out from under our feet. OK - fine. Go set up somewhere else in 0.0 and do it all again. Now things are rolling again and dang if the rug didn't up and friggin disappear again.
It's really starting to look like the end goal is to control lag by removing the gaming population....
almost feels like a wow expansion..lets shake it all up and have ppl start over. If one only had some hints or inside informattion about the next "shuffle" luckily ccp are very good at being objective and not having individual people make dumb things like telling some of their friends playing and stuff like that. I dont trust ccp with "randomness" and i dont trust them with with this.
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Lruce Bee
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Posted - 2011.05.11 00:57:00 -
[7]
Edited by: Lruce Bee on 11/05/2011 00:57:18 next thing they will be adding a new tech level every 6 months and make previous tech obsolete.. this is basically what theyre doing with territory lately.. player driven my ass.. 1 month minimum of notice before big changes like this omfg u guys tarded or on coke or something?
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Lruce Bee
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Posted - 2011.05.11 01:05:00 -
[8]
Originally by: Chiralos Short term:
No JBs for jumping ships is obvious. Not so sure about 1 JB per system. How about reducing range of supercaps compared to dreads and carriers, which might allow short, smaller scale capital engagements, and making committing supercaps more of a commitment.
Long term:
How much more productive does 0.0 have to be to balance the risk ? 20% ? 50% ? I think 200% - 300% for in-space activities like mining. Theory is as follows.
Say you can produce X alone in highsec in one hour. What you want to see in nullsec is for every eg miner producing X, a raider trying to steal X and a guard trying to stop the raider. The miner produces 3X. About 1/3 of the time the raider wins and takes 3X for an average income of X. The other 2/3 of the time the miner/guard win, netting themselves X each on average. Now, income is the same as highsec, but small-gang-warfare fun is had by all.
Bump mining and loot yields (but not ISK) in nullsec, allow more refining and manufacturing slots (multiple outposts per system, POS buf ?). Ramp up taxes, refining, manufacturing fees in highsec. Consider more dynamic resources in nullsec - eg randomly occurring deposits of moongoo (PI-style moon mining ? Planetary rings ?) that last for a month or so.
the value of 0.0 has been nerfed to sh*t over the last 2 -3 years.. almost as bad as mission loot/salvage now.. I think they decided that the fact that ppl could live well in 0.0 by just being friends and allowing carebears to rat for taxes for ship replacement even if they didnt wanna pvp.. its not the way eve is supposed to be! we are supposed to be cold and evil like the dev's intended!?
We are playing it all wrong.. soon will be in eula that you can only have 100 friends and you have to *** one of them over every 6 months or ur not allowed to have friends at all.
Sry for rant.. but omfg 7 days? too much shuffling.. why not abolish 0.0 empire building all together if ur gonna go this route?
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Lruce Bee
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Posted - 2011.05.11 01:17:00 -
[9]
Originally by: LtCol Laurentius About ****ing time CCP. Good Job!
And to you whiners out there: I have lived the last 3 years in nullsec. Without a single jumpbridge. Confirming it is possible. But ofc, you cannot be asleep at the helm anymore. You actually have to coordinate with other players. Use scouts. Use bookmarks. Be smart. For those of you that thinks this just is to much effort, I wish you good luck in your journey back to empire space, where you belong.
HTFU.
Id love to see you guys hold sov long enuff to have a jb ahaha I bet you titan bridge more then the avg guy tho?
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Lruce Bee
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Posted - 2011.05.11 01:28:00 -
[10]
Originally by: Arien Omnicron
Originally by: Furb Killer So the TL;DR is that you are yet AGAIN nerfing incentives to actually live in 0.0 (instead of using high sec alts for your income) and somewhere in the future you are going to iterate on it to fix the real issues, as you say all the time but never actually happens?
Exactly disrupting the JB network it going to kill large alliances. ITS 0.0 Players control the flow of action, if this game is supposed to be player driven, why are you removing more freedoms of the player
Latetely theyre just "shuffling" it about.. with little to no notice, eve used to be stable world.. aside from what players did. This is starting to feel like they wanna go more a traditional mmo route.. which is sad.
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Lruce Bee
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Posted - 2011.05.11 01:30:00 -
[11]
Originally by: Vaju Katru
Originally by: Arien Omnicron
Originally by: Furb Killer So the TL;DR is that you are yet AGAIN nerfing incentives to actually live in 0.0 (instead of using high sec alts for your income) and somewhere in the future you are going to iterate on it to fix the real issues, as you say all the time but never actually happens?
Exactly disrupting the JB network it going to kill large alliances. ITS 0.0 Players control the flow of action, if this game is supposed to be player driven, why are you removing more freedoms of the player
They are giving players freedom, freedom to kill you.
If you starve a troll it turns into a cute little hobgoblin.
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Lruce Bee
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Posted - 2011.05.11 01:52:00 -
[12]
Originally by: Dvomayn Lol listen to yourself for crying out loud. People used to survive in EVE without JB's, you can sure as hell survive after these changes. The only people these changes are going to remotely hurt is the idiots up north who have jump bridges splattered everywhere and have no interest in participating in decent PVP of any sort. Man the hell up and take the changes. This is probably one of the best changes CCP could make to JB's - they could always remove them and _god forbid_ you would have to take more gates, shock horror.
Or cancel account(s) ? but ccp starting to do all these short warning massive changes to the way many ppl live in 0.0 ... I want changes to my 0.0 lifestyle to be changed by players not alot of bufs and nerfs and buffs again to "keep it fresh" reminds me too much of other mmo's. needed changes fine.. but 7days for ppl with real lives to do all that logistics work thats lame and not needed?..
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Lruce Bee
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Posted - 2011.05.11 01:55:00 -
[13]
Originally by: Lunenwald This is a major economic error. This will drive up the cost of ALL null sec resources in hi and low sec. It will hurt hi sec economies, since null will not be BUYING as much of their goods. This will also cause players to quit. Not good for CCPs wallet either. There are dead zones in null where no one lives because CCP has killed them,not the carebears or PVPers. These systems are now not profitable. JBs only connect profitable systems. No one likes flying through these wastelands, not even PVPers, since no one lives there. Make these wastelands profitable again CCP! Thats your real answer. JBs are just a symptom of a bigger problem that you created. Fix that and your JB "problem" will go away.
They want more isk-sinks ;p
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Lruce Bee
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Posted - 2011.05.11 01:57:00 -
[14]
Edited by: Lruce Bee on 11/05/2011 01:59:52
Originally by: Matthias Thane Edited by: Matthias Thane on 11/05/2011 01:45:26 Let's make this clear: I am an enemy of the NC. I still think this is stupid.
I agee that jump bridges need changing, but not like this. I agree taht combat jump capable ships (baring black-ops) shouldn't be able to use JBs, but when did they use them in the first place? This is punishing players for being organised. I don't think that should happen.
The principle behind this change is wrong.
Originally by: Moostang Edited by: Moostang on 11/05/2011 01:00:36
Originally by: Wibla This JB nerf is impressively stupid.
CCP, do you even play your own game?
Apparently not. IMO travel in this game in a subcap is the worst part of this game. It's horrible.
Leave the limit to two per system just make the jump bridges anchor-able at a planet instead of a moon and make them show up in the overview system-wide, i.e. player-made gates. Make them incap-able like station services and only destroyable when the i-hub is destroyable.
I dont give a damn about the safety of the current jump bridge system, I care about the 20-40 extra mind numbing jumps of pure hell like we had to endure pre-jump bridges.
This. I think this should be implemented.
You want to make things more interesting and random? Make null to null wormholes as common in the game as rifters are in small gang pvp. Make 50% of null wormholes have enough mass limit to give a titan a return trip. You will be giving alliances relatively safe pathways into enemy space. You will be allowing small gang to medium fleet size engagements. Nothing will be safe because wormhole are random.
I dont trust ccp with randomness since t2bpo crap and similar **** with insider knowledge and handouts.
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Lruce Bee
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Posted - 2011.05.11 02:19:00 -
[15]
Edited by: Lruce Bee on 11/05/2011 02:24:23 Edited by: Lruce Bee on 11/05/2011 02:21:42
Originally by: Tel'me Am Peur
Originally by: Cellistara Seems to be a lot of "Back in my day, ..." going on here. Back in your day things were ****ty, but things should improve over time, not get better then switch back to the ****tiness. It would be like saying ok, the calculator is great, but then switching back to a damn slide rule.
Anyone will tell you the game was better back then, nto worse. None of the things being nerfed here improved 0.0 gameplay, they simply created a series of crutches that allowed it to get along at a more relaxed pace and crank out supers, which have had the added effect of ruining sov. games even further.
Im pretty sure your just stationg personal bs oppinion =) Maybe ccp should make a hardcore server for you guys . and then people who enjoy many aspects of the game can play on tq? what you want is as many people as play eve now.. but nothing that makes them stay except roaming around in haulers and hulks w expensive mods? :D or maybe ignoring local while checking belts in expensive marauder or faction bs.. looking for the valuable loot.. that isnt there anymore.?
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Lruce Bee
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Posted - 2011.05.11 02:23:00 -
[16]
Originally by: Zarko Dreadlor hey, here's an idea. FIX BOTTERS. FIX BOTS sitting in jita making billions, and makeing it impossible for a human to do ****.
Fixed botters in nullsec who go to there POS.
Fix something thats ****ing WRONG and broken.
I don't even care jump bridges are going down to 1 per system. You might consider fixing botting first.
FAIL
THIS OMFG!! ^
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Lruce Bee
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Posted - 2011.05.11 02:34:00 -
[17]
Originally by: Better Than You Edited by: Better Than You on 11/05/2011 02:26:21 Oh great. I was worried I would be able to help my friends fight bitter *******s when they decide to get board and camp their station during their down time. Oh wait... can't do that now. Sorry guys, CCP decided null sec should be about 1337 Pee Vee Pee and screwed up me being able to get to you guys. Great job CCP, really great.
CCP; Dictating who can be reliable friends since 2011.
Anymore wonderful changes in store for those of us who fought hard to get some territory, those of us who actually play the game and not some super fail devs who think that because they work at CCP, means they understand the players and what we want, in the near future???
You can take this game and shove it up your ass!
Lately ive been feeling that ccp is saying: gtfo you dont belong here on our tq. To the more "allround" players who dont buy isk and dont want live with concord in empire, not to mention the empire building oriented guys, let the other players destroy our ****.. if they can.. dont do it with "lets rock dis boat" nerf's and its not just the anoms and this (7 days omfg u mad)
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Lruce Bee
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Posted - 2011.05.11 02:46:00 -
[18]
Originally by: Megy Feel
Originally by: Alice Celadon THIS IS SHAMEFUL WHY AREN'T JBS BEING REMOVED ENTIRELY!!!!!
just becoz you guys dont know how to keep nice things.. doesnt mean others cant have them.
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Lruce Bee
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Posted - 2011.05.11 06:59:00 -
[19]
Edited by: Lruce Bee on 11/05/2011 07:02:02
Originally by: Khors Edited by: Khors on 11/05/2011 06:43:41 I love changes like this, so many tears! (Harden the fu*k up NC, you are over represented in this thread, but then again you are the reason jumpbridges are being nerfed).
Jep.. ccp is never gonna forgive us for the whole killing cheater BoB/Kenzoku/IT Alliance thing :(
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Lruce Bee
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Posted - 2011.05.11 07:04:00 -
[20]
Originally by: Zey Nadar
Originally by: FellRaven
It's obvious which Alliances have most DEVs are in them, we can't win fairly left cheat should be CCPs motto
Yep. The timing of this does imply fairly heavily of some kind of behind-scenes involvement.
Sadly ccp has a history of this :(
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Lruce Bee
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Posted - 2011.05.11 07:08:00 -
[21]
Originally by: Sokratesz Hmmm tears.
you guys are gonna have alot less easy targets soon, and more expensive ships ;)
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Lruce Bee
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Posted - 2011.05.11 07:10:00 -
[22]
Originally by: Rumpelstilski Fellraven, my good KOS buddy of old, don't fret about it, the changes will probably affect DRF a lot more then the NC considering the long logistic routes that they have and you don't.
Besides, CCP can't make or don't make policies based on player internal politics.
Right... no one at ccp could ever do something remotely like that im sure. Oh wait..
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Lruce Bee
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Posted - 2011.05.11 07:16:00 -
[23]
Originally by: Jars Ner
Originally by: Cynthia Ysolde this is awesome, good job ccp
notice all the people complaining are in the nc
hey nc, ha ha

Yeah ccp hates us for destroying Band of brothers and IT alliance :(
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Lruce Bee
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Posted - 2011.05.11 07:24:00 -
[24]
Edited by: Lruce Bee on 11/05/2011 07:24:18
Originally by: Jelek Coro Excellent idea...
Kindly ignoring the crying and gnashing of teeth made by certain nul sec residents who have most likely forgoten about pre jump bridge (and WTZ) convoys 
More targets is always a good thing.
This will get you less targets.. atleast if ccp continues this trend.
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Lruce Bee
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Posted - 2011.05.11 07:30:00 -
[25]
Edited by: Lruce Bee on 11/05/2011 07:31:48
Originally by: Bren Keilloram
Originally by: CCP Soundwave
It increases traffic in areas that are more accessible to players outside your alliance. It's a given that a POS with guns, shields and a jumpbridge to another friendly POS is inherently safer than a stargate. While it's certainly possible to kill people at POSs, it's a bit more complex than just roaming around, killing people in open space.
Well, actually killing ppl at a jb pos is easier than killing them at some gate is, mostly because they feel safe at a jb pos and they aren't.
And all we really want is roam around killing in open space.. like Soundwave.. we dont want ganking to be complex affairs at bridges? lol Actually the rest of the game we just threw in to keep some killboard padding around?. :D
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Lruce Bee
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Posted - 2011.05.11 07:40:00 -
[26]
7 days.. not acceptable..
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